Sir Lancelot | |
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In game screen of the ZX Spectrum version |
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Developer(s) | Stephen Cargill, "Arnie", Ian Piumarta |
Publisher(s) | Melbourne House |
Platform(s) | ZX Spectrum, Amstrad CPC |
Release date(s) | 1984 |
Genre(s) | Platform game |
Mode(s) | Single player |
Rating(s) | N/A |
Media/distribution | Cassette |
System requirements
16K |
Sir Lancelot is a video game published in 1984 by Melbourne House for the Amstrad CPC and ZX Spectrum[1] home computers.
Contents |
Sir Lancelot, controlled by the player, must explore the 24[2] rooms of the castle and collect all the objects (which come in many forms but glow to make them identifiable) in each room before making his way to the exit to the next.[2] His task is made more difficult by the presence of various guardians (including animals and soldiers)[2] who he must avoid in each room. He also has a time limit in which to complete each room. Control is very simple, with only three keys needed: left, right and jump. A joystick can also be used.[2]
The ZX Spectrum version has the rooms visited progressively whilst the Amstrad CPC version allows the rooms to be completed in any order. The Amstrad version also has a high-score table which the Spectrum version lacks.
The ZX Spectrum version of Sir Lancelot was unusual, as it was written to run on the 16K version of the ZX Spectrum - at a time when 48K games were the norm. In order to run on the 16K machine several short cuts were made - Sir Lancelot moved two pixels at a time giving a slightly choppy appearance to his movement, and the screens were more simplistic than other platformers released at the same time.[1] The ZX Spectrum version also used a custom loader which stopped apparently half way through the tape - at first this seemed like a loading error, but after a brief pause the game would begin.